New RiME dev diary: how to make a remarkable puzzle game

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    Press Release

    RiME key art 

    May 5th, 2017

    New RiME dev diary: how to make a remarkable puzzle game


    The latest RiME production diary from Grey Box, Six Foot and independent developer Tequila Works takes a deep dive into making a puzzle adventure game that’s accessible and intuitive while still feeling fun and rewarding.

    At the heart of this process was designing environments and challenges that reveal information to the player through the exploration of quieter features like light, sound, perspective, and time rather than simple text prompts. These subtler traits build over the course of the journey to create a deeper sense of personal investment and discovery while exploring the mysterious island.

    RiME is available for digital preorder now for PlayStation 4, Xbox One and PC via Steam ahead of launch on May 26. It will arrive on the Nintendo Switch later this summer. More information can be found by visiting and following the title on FacebookTumblr and @RiMEGame on Twitter. 

    About Grey Box

    Grey Box is a video game publishing brandthat champions the idea that games are an influential art form and players should be treated as sophisticated consumers. Grey Box aims to set a unique standard for quality in interactive entertainment.

    About Six Foot

    Six Foot was founded in 2000 as an interactive agency, building digital experiences designed to makeconnections between people, brands and technology more human and meaningful. Now, as a full-service games company with offices in Houston, Los Angeles and Berlin, the companyapplies that same passion to building extraordinary video games, providing creative direction, marketing and brand management, front and back-end development, customer service and community support for game publishers, including Grey Box.

    About Tequila Works

    Tequila Works, S.L. is an independent boutique studio founded in 2009 by Raúl Rubio Munárriz (founding member of Mercury Steam Entertainment, developers of Castlevania: Lords of Shadow) and Luz M. Sancho.

    Tequila Works’ first title, the BAFTA-nominated Deadlight, was published in 2012 by Microsoft Studios. The studio is currently working on several original IPs, including the highly anticipated RiME.

    Tequila Works’ philosophy is to create games with gusto. The team consists of a healthy blend of talented veterans from Atari, Blizzard, Disney, Double Fine, Electronic Arts, LucasArts, SEGA and Pixar, as well as new blood from the animation and comic book industries, all of whom enjoy challenging their creative talents and seeing the world with amazement every day.

    More press releases and hot news from Grey Box are available here.


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    Press Contact
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