|
“You don’t belong here anymore.” Is that so?
My sledgehammer says otherwise.
A machine will never hate itself enough to become better, but do you love yourself enough to swing 20lbs of physical media through the stone walls and steel inhabitants of your home town? Of course you do.
It can be hard to go home again, especially when everyone you knew has been replaced by digital facsimiles wrapped in tin cans. They claim to want to live in peace, but they’re not alive and peace is the furthest thing from your mind. Tear it all down, and maybe come to terms with your own past in the process. If not, at least you took a swing at it.
Jordi de Paco, creative director at Deconstructeam, said: “Virtue and a Sledgehammer is a risky game, and we really hope people connect with its themes, despite its harshness. This game is explicitly traumatic. It deals with complicated family dynamics, and a lot of pent-up rage, which can be emotionally taxing. But, above all, it’s a game about love. Our ultimate goal is to make people think and feel, even at the risk of upsetting them!”
Developed by Deconstructeam (Red Strings Club, Cosmic Wheel Sisterhood) and Selkie Harbour (Many Nights a Whisper), and published by Devolver Digital, Virtue and a Sledgehammer is about not belonging where you grew up and the explosive emotions only family can spark. If you don’t angry-cry at least once, you’re not playing it right.
Virtue and a Sledgehammer is available now on Steam, priced at €14.99.
I still love you more than I hate you.
|