The Messenger+ Update adds New Game+ mode & accessibility options

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Press Release

The Messenger - Key Art 

Quebec – November 21st, 2018

The Messenger+ Update adds New Game+ mode & accessibility options


Sabotage Studio releases today their Messenger+ update for The Messenger on Steam and Nintendo Switch, adding a New Game+ mode as well as improving quality of life, notably by allowing controls remapping, adding a visual cue in the underwater labyrinth for accessibility purposes, and adding the Prophet’s hint feature directly into the map to help guide adventurers.


However, the biggest chunk of news here is the New Game+ mode. It will allow players who have already completed the game to start a new save slot with a plus sign next to it that will feature all previously unlocked upgrades (plus the windmill shuriken!), but will up the ante on difficulty with increased incoming damage and bosses HP. Players will need to have a fully completed save slot (game progression at 100%) in order to access this.

Spiral down into an endless nightmare of difficulty: with New Game+, every subsequent run appends another + to the save filename, further increasing damage taken (soon meaning that players get obliterated in a single hit) and ticks up boss HP even more, creating this organic challenge for players who just can’t get enough of getting their butt kicked.

They’ve also added a Jukebox because they could.

Hungry for more? Stay tuned for some pretty big news on the Kinda Funny Games Showcase on Saturday, December 8th at 7pm CET

Also, make sure to tune in to the Game Awards on December 6th as The Messenger is nominated in two categories:
– Best Debut Indie Game
– Best Independent Game

For more information on The Messenger, visit Follow them on Facebook and Twitter.


Click on the GIF above.


About Sabotage

Created by industry veterans Thierry Boulanger and Martin Brouard in April 2016, Sabotage is an independent game studio which aims to create original IPs combining retro aesthetics and modern game design. Thierry’s exceptional creative vision as well as his renowned programming skills coupled with Martin’s extensive producing experience and knowledge of the gaming industry give Sabotage a solid foundation for success.




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