Independent publisher of fine indie wares Devolver Digital is now accepting submissions from creators and developers unable to attend this month’s Game Developer Conference in San Francisco due to the recent ban on travel to the United States from certain foreign countries.
Unity Technologies, the creator of Unity, a flexible and high-performance development platform used to make creative and intelligent interactive 3D and 2D experiences, announced the winners of the 2015 Unity Awards at the 2015 Unite Conference in Boston, MA.
Unite 2015 in Boston is considered Unity’s flagship developer conference and this year with over 1600 attendees hailing from 41 different countries, Unity kicked off with the keynote address that saw a number of announcements, great technical demos, and several guest speakers from the developer community.
Unite 2015 in Boston is Unity’s flagship developer conference and this year with over 1600 attendees hailing from 41 different countries, Unity kicked off with the keynote address that saw a number of announcements, great technical demos, and several guest speakers from the developer community.
Unity Technologies today released its ‘By The Numbers’ report in an effort to help developers better understand mobile gaming trends, app usage, and OS penetration through the global metrics it receives every time one of 20 million mobile games made with Unity is installed daily. The findings, unveiled at Unite Boston 2015, reveal a far-reaching global snapshot of the mobile gaming industry at the time of install.
Unity Technologies to today announced the release of Unity 5.2. The big news in this latest release is the launch of the Services Window which provides easy in-editor access to Unity Ads, Unity Analytics, Unity Cloud Build and Unity Multiplayer with no need to integrate a single SDK.
Unity Technologies has today announced a new white paper titled, “A Guide to Moving From Internal Game Engine Technology.” The white paper, which is now available for download, presents valuable insights from some of the most respected and experienced developers around the world, on why and how they made the move from using in-house technology to embracing external engines.