Rust, one of the most successful, brutal and competitive multiplayer survival games ever created, is making its way to PlayStation 4 and Xbox One. Announced at Microsoft’s X019 in London, fans will get a chance to test their survival capabilities when Rust releases on console next year. When Facepunch and Double Eleven unleash servers in 2020, players looking for the ultimate competitive survival experience on console will be able to play online with up to 100 others.
Waking up on a mysterious post-apocalyptic island littered with dilapidated industrial monuments and probing scientists, it’s up to you to figure out how to keep yourself alive in a world where everything wants you dead.
In Rust, there is one goal above everything else: survive. Conquer thirst and hunger, battle the elements, create clothing and stay safe against hostile forces including other players, scientists, bears, wolves or even succumb to fire, drowning or radiation poisoning. A game without rules, Rust doesn’t tell its inhabitants what to do. Players are free to be deceptive and aggressive with intense player vs. player combat, raiding and looting, but there is potentially even more to be earned with a team of friendly players by your side. In the struggle for survival and supremacy, players can build tiny cabins in the woods to huge scrap metal fortresses in an attempt to stay safe, as well as craft a variety of weapons, bombs and traps.
Since Rust’s initial launch into Steam Early Access in 2013, almost eight million fans have populated its world and taken part in the ultimate social experiment, making it one of the most played games on Steam. The title has evolved from its earliest days as a primal-survival game to one that stands out among its competitors – featuring shockingly detailed worlds to explore and build in, filled with a variety of gameplay styles, weapons, crafts and above all else: combat.
Rust is not for the faint of heart: the game boasts a steep learning curve and a huge, killer community of players. Befriend them, kill them – the choice is yours. Players will start out alone with nothing but a rock and a torch, finding and learning blueprints to make new and higher-tier weapons, armour and defenses, building a growing arsenal to give you and your friends chances of survival. Rust will throw a barrage of challenges at you but players can fight back with craftable weapons starting with a rock in your hands, to a spear or bow, through to heavier artillery like assault rifles and rocket launchers.
Snag the PlayStation 4 and Xbox One updates on Twitter (https://twitter.com/FcpnchStds), Facebook (https://www.facebook.com/facepunchrust/) or at www.rust.facepunch.com/console.
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About Facepunch Studios
Facepunch is an independent game developer with a base in Walsall, UK, and a team working remotely from all over the world. The studio ignores convention to free up its developers to create their own way to make, mod and play. They are best known for global chart successes, which include Garry’s Mod (16m units) approaching its 15th year, and Rust (8m units), which have both consistently featured in Steam’s top 10 current games over the last 4 years. The team are over 34 strong, and continue to prototype ideas, with the aim of consistently challenging the world of games, with new formats that push the boundaries of what players expect.
About Double Eleven
Double Eleven Limited are a full-service publisher and developer, based in Teesside England. Since becoming an independent publisher, they have focused on bringing great games to new platforms and audiences including titles from the PixelJunk series, Prison Architect, and Goat Simulator. Double Eleven have also developed a strong reputation for technical skill, working on games such as the Lego Harry Potter series (PS4/XB1/Switch), Limbo (Vita) and most recently Crackdown 3 (Windows 10) and Minecraft Dungeons.
© 2019 Facepunch Studios and Double Eleven Limited. Facepunch and Rust are trade marks of Facepunch Studios. Double Eleven is a trade mark of Double Eleven Limited. All rights reserved.